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Table of Contents
Keys for the Export Templates
This is a comprehensive list 1) of valid keys for use with the HTML export feature of GCS, with brief descriptions for those whose function is not obvious.
Description
- AGE
- BIRTHDAY
- CAMPAIGN
- CREATED_ON
- EYES
- GENDER
- HAIR
- HAND
- HEIGHT
- NAME
- NOTES
- PLAYER
- PORTRAIT (Outputs the file name of the character's portrait, which is saved in the same directory as the character sheet)
- RACE
- RELIGION
- SIZE
- SKIN
- TITLE
- TL
- WEIGHT
Point Cost
- ADVANTAGE_POINTS
- DISADVANTAGE_POINTS
- EARNED_POINTS
- QUIRK_POINTS
- RACE_POINTS
- SKILL_POINTS
- SPELL_POINTS
- TOTAL_POINTS
Attributes
- BASIC_MOVE
- BASIC_SPEED
- DX
- FRIGHT_CHECK
- HEARING
- HT
- IQ
- PERCEPTION
- ST
- SWING
- TASTE_SMELL
- THRUST
- TOUCH
- VISION
- WILL
HP and FP
- BASIC_FP (Maximum FP. For current FP, use FP)
- BASIC_HP (Maximum HP. For current HP, use HP)
- DEAD
- DEATH_CHECK_1
- DEATH_CHECK_2
- DEATH_CHECK_3
- DEATH_CHECK_4
- FP (Current FP. For maximum FP, use BASIC_FP)
- FP_COLLAPSE
- HP (Current HP. For maximum HP, use BASIC_HP)
- HP_COLLAPSE
- REELING
- TIRED
- UNCONSCIOUS
Encumbrance Loop
- DODGE
- ENCUMBRANCE_LOOP_END
- ENCUMBRANCE_LOOP_START
- LEVEL (Level of encumbrance; None (0), Light (1), etc.)
- MAX_LOAD
- MOVE
Hit Location Loop
- DR
- PENALTY (The penalty to attack this location deliberately)
- ROLL (Roll required to hit this location using random hit locations)
- WHERE (Name of the hit location)
Lifting & Moving Things
- BASIC_LIFT
- CARRY_ON_BACK
- ONE_HANDED_LIFT
- RUNNING_SHOVE
- SHIFT_SLIGHTLY
- SHOVE
- TWO_HANDED_LIFT
Advantage, Skills, and Spells Loops
- ADVANTAGES_LOOP_END
- ADVANTAGES_LOOP_START
- CLASS (Spell class)
- COLLEGE
- DESCRIPTION (Produces output of the form below, excluding those sections not present)
@DESCRIPTION_PRIMARY<div class="note">@DESCRIPTION_MODIFIER_NOTES</div><div class="note">@DESCRIPTION_NOTES</div>
- DESCRIPTION_MODIFIER_NOTES (Outputs the notes generated by active modifiers. Can be appended with _PAREN to surround the output in parenthesis)
- DESCRIPTION_NOTES (Outputs the text in the Notes field of the item. Can be appended with _PAREN to surround the output in parenthesis)
- DESCRIPTION_PRIMARY (Outputs the name of the item)
- DURATION
- MANA_COST
- MANA_MAINTAIN
- POINTS
- REF
- RSL (Relative skill level)
- SL (Skill level)
- TIME_CAST
Melee Attacks Loop
- BLOCK
- DAMAGE
- DESCRIPTION
- LEVEL
- MELEE_LOOP_END
- MELEE_LOOP_START
- PARRY
- REACH
- STRENGTH
- USAGE
Ranged Attacks Loop
- ACCURACY
- BULK
- DAMAGE
- DESCRIPTION
- LEVEL
- RANGE
- RANGED_LOOP_END
- RANGED_LOOP_START
- RECOIL
- ROF
- SHOTS
- STRENGTH
- USAGE
Equipment Loop
- CARRIED_VALUE (Includes preceding $)
- CARRIED_WEIGHT
- COST (Does not include preceding $)
- COST_SUMMARY (Cost multiplied by qty)
- DESCRIPTION
- EQUIPMENT_LOOP_END
- EQUIPMENT_LOOP_START
- QTY
- REF
- STATE (Whether the item is carried, equipped, or not carried)
- WEIGHT
- WEIGHT_SUMMARY (Weight multiplied by qty)
Formatting
- DEPTHx (Outputs the current indention depth multiplied by the number appended to the key. For example, “@DEPTHx12” would output “0” for depth 0, “12” for depth 1, “24” for depth 2, etc.)
- EVEN_ODD (Alternates between outputting even or odd. Example of use:)
<span class="@EVEN_ODD">
- STYLE_INDENT_WARNING (Produces output of the form below if the current indentation depth is greater than 0, otherwise nothing)
style="padding-left: @DEPTHx12px;
1)
This was taken from the old wiki and may no longer be up to date
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