Version 2011.01.02.1054 has been released!

Keys for the Export Templates

This is a comprehensive list 1) of valid keys for use with the HTML export feature of GCS, with brief descriptions for those whose function is not obvious.

Description

  • AGE
  • BIRTHDAY
  • CAMPAIGN
  • CREATED_ON
  • EYES
  • GENDER
  • HAIR
  • HAND
  • HEIGHT
  • NAME
  • NOTES
  • PLAYER
  • PORTRAIT (Outputs the file name of the character's portrait, which is saved in the same directory as the character sheet)
  • RACE
  • RELIGION
  • SIZE
  • SKIN
  • TITLE
  • TL
  • WEIGHT

Point Cost

  • ADVANTAGE_POINTS
  • DISADVANTAGE_POINTS
  • EARNED_POINTS
  • QUIRK_POINTS
  • RACE_POINTS
  • SKILL_POINTS
  • SPELL_POINTS
  • TOTAL_POINTS

Attributes

  • BASIC_MOVE
  • BASIC_SPEED
  • DX
  • FRIGHT_CHECK
  • HEARING
  • HT
  • IQ
  • PERCEPTION
  • ST
  • SWING
  • TASTE_SMELL
  • THRUST
  • TOUCH
  • VISION
  • WILL

HP and FP

  • BASIC_FP (Maximum FP. For current FP, use FP)
  • BASIC_HP (Maximum HP. For current HP, use HP)
  • DEAD
  • DEATH_CHECK_1
  • DEATH_CHECK_2
  • DEATH_CHECK_3
  • DEATH_CHECK_4
  • FP (Current FP. For maximum FP, use BASIC_FP)
  • FP_COLLAPSE
  • HP (Current HP. For maximum HP, use BASIC_HP)
  • HP_COLLAPSE
  • REELING
  • TIRED
  • UNCONSCIOUS

Encumbrance Loop

  • DODGE
  • ENCUMBRANCE_LOOP_END
  • ENCUMBRANCE_LOOP_START
  • LEVEL (Level of encumbrance; None (0), Light (1), etc.)
  • MAX_LOAD
  • MOVE

Hit Location Loop

  • DR
  • PENALTY (The penalty to attack this location deliberately)
  • ROLL (Roll required to hit this location using random hit locations)
  • WHERE (Name of the hit location)

Lifting & Moving Things

  • BASIC_LIFT
  • CARRY_ON_BACK
  • ONE_HANDED_LIFT
  • RUNNING_SHOVE
  • SHIFT_SLIGHTLY
  • SHOVE
  • TWO_HANDED_LIFT

Advantage, Skills, and Spells Loops

  • ADVANTAGES_LOOP_END
  • ADVANTAGES_LOOP_START
  • CLASS (Spell class)
  • COLLEGE
  • DESCRIPTION (Produces output of the form below, excluding those sections not present)
    @DESCRIPTION_PRIMARY<div class="note">@DESCRIPTION_MODIFIER_NOTES</div><div class="note">@DESCRIPTION_NOTES</div>
  • DESCRIPTION_MODIFIER_NOTES (Outputs the notes generated by active modifiers. Can be appended with _PAREN to surround the output in parenthesis)
  • DESCRIPTION_NOTES (Outputs the text in the Notes field of the item. Can be appended with _PAREN to surround the output in parenthesis)
  • DESCRIPTION_PRIMARY (Outputs the name of the item)
  • DURATION
  • MANA_COST
  • MANA_MAINTAIN
  • POINTS
  • REF
  • RSL (Relative skill level)
  • SL (Skill level)
  • TIME_CAST

Melee Attacks Loop

  • BLOCK
  • DAMAGE
  • DESCRIPTION
  • LEVEL
  • MELEE_LOOP_END
  • MELEE_LOOP_START
  • PARRY
  • REACH
  • STRENGTH
  • USAGE

Ranged Attacks Loop

  • ACCURACY
  • BULK
  • DAMAGE
  • DESCRIPTION
  • LEVEL
  • RANGE
  • RANGED_LOOP_END
  • RANGED_LOOP_START
  • RECOIL
  • ROF
  • SHOTS
  • STRENGTH
  • USAGE

Equipment Loop

  • CARRIED_VALUE (Includes preceding $)
  • CARRIED_WEIGHT
  • COST (Does not include preceding $)
  • COST_SUMMARY (Cost multiplied by qty)
  • DESCRIPTION
  • EQUIPMENT_LOOP_END
  • EQUIPMENT_LOOP_START
  • QTY
  • REF
  • STATE (Whether the item is carried, equipped, or not carried)
  • WEIGHT
  • WEIGHT_SUMMARY (Weight multiplied by qty)

Formatting

  • DEPTHx (Outputs the current indention depth multiplied by the number appended to the key. For example, “@DEPTHx12” would output “0” for depth 0, “12” for depth 1, “24” for depth 2, etc.)
  • EVEN_ODD (Alternates between outputting even or odd. Example of use:)
    <span class="@EVEN_ODD">
  • STYLE_INDENT_WARNING (Produces output of the form below if the current indentation depth is greater than 0, otherwise nothing)
    style="padding-left: @DEPTHx12px;
1) This was taken from the old wiki and may no longer be up to date

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